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It is the 19th installment of the series. This game was designed to be as useful as possible. These include team management and trademark shot availability. These attributes are not the only great things about the game. The broadcasting of the most memorable moments is another highlight.
The game memory stores these so you can quickly grab them. A generic EA Sports graphics package has been created and will replace the score bug.
For certain games, Cybulski and Ferraro may be joined by celebrity guests like rapper Snoop Dogg. The user can also add 32 more teams to the league via expansion mode. You can also play the Eliminator Mode in this game, which offers a highly competitive environment. To be the best, participants must compete in a winner-takes-all contest. The Pro-Am competition features the top players from the past and the present.
There are many challenges and challenging teams. EASHL Clubs, an online team mode with a wide range of player classes, offers a competitive and well-balanced experience at a professional level.
The online season will be divided into the following divisions based on who has won each match. The playoff tournament will feature the best players from around the globe. New commentary teams are James Cybulski, play-by-play player, and Ray Ferraro main color commentator. For certain games, Cybulski and Ferraro may be joined by celebrity guests like Snoop Dogg. Expansion Mode allows the user to add 32 more teams to the league. This will allow for signature shots to be captured by players like Alexander Ovechkin and P.
The Game core features are a few. We offer some of the most popular features that will help you win popularity. This allows the player to take Superstar Signature Shots. Players get the exact signature shots of their favorite NHL player.
It also features 45 animated shot animations, which give the player a more realistic experience. This technology adds an AI touch to the goaltender. Animation tech has been redesigned to make all of the necessary activities simple.
New commentary and a play-by-play approach are part of the broadcast package. The broadcast package also features a new scoreboard with motion graphics, which allows you to experience the best moments in-game. The game memory stores the most memorable moments so you can see them. There are many modes to this game, but Squad battles is the best.
These are fan favorite. These offline battles can help you win big rewards. This allows players to compete with other teams and earn, collect, as well as compete against them.
Three levels of difficulty are present: Rookie, Pro, and All-Star. Speed and the skill of your netminders seems to be the big difference between these levels. Everything is stepped up at Pro, while at All-Star the computer AI is very aggressive and the stoppers well-nigh unbeatable. Almost everything about this game can be customized. Virtually all of the gameplay options can be changed.
Offsides, two-line passes, etc. The detail settings can also be turned down or off , a necessity for many since NHL 98 demands a top-flight system to achieve the best performance. The only exception to this is the 3Dfx mode, which does not permit the detail settings to be changed. Of course, anyone running a Voodoo wouldn’t consider turning anything off, so consider the question moot. The configuration options even extend to the creation of players.
Like in NHLs past, you can add hot new rookies or even yourself and your friends to the roster of any team in the game. A nifty addition to this feature is the ability to put a face on your creation. Choices are limited, but varied enough for most. There are also two customizable teams as well, which can be added to tournament modes. Once configured to your wishes, this game runs like a dream. My Orchid Righteous 3D was picked up immediately on installation, the game activating the 3D option on the Options menu without any prompting from me.
The card then clicked in as soon as NHL 98 began loading my first actual game as the menu screens are done in 2D, like in most games. No fuss, no muss. And that first game was an amazing experience – although I have to admit that I still find my jaw dropping at some of the graphical touches weeks into playing NHL 98 regularly.
The rinks are incredible, incorporating many features from the real-life ‘barns’ around the league. Visit historic Maple Leaf Gardens, or the showy new Molson Centre and you’re overwhelmed by the Stanley Cup banners and retired jersey numbers that hang from the rafters. The centre video scoreboards also vary from arena to arena, with the extremely accurate touch of McNichols Sports Arena in Denver not having one at all. What’s more, these scoreboards aren’t just eye candy, they actually display the actual game clock, score, and penalty times.
They also occasionally flash messages to people in the virtual crowd. It’s just basic stuff like “Dr. Thayer, please come to the courtesy phone”, but it’s a neat touch. Mini-scoreboards also surround the ice surface mid-way up, just below the glow of the TVs in the luxury boxes.
The on-ice and dasher board ads are also subject to this heightened realism, EA giving us ads for Powerade and Dodge instead of the fake ones of NHLs past. Each rink also has its own music, although there seems to be a lot of overlapping here. A lot of the time you’ll hear the same familiar quasi-disco tune whether you’ve just scored in Anaheim or Ottawa. There are also six different anthem singers included, providing some variety here as well we even get “O Canada” in French before games in Montreal – nice touch, although it might have been even more realistic to hear it in English with the usual boos.
As you might expect, these frills extend to the on-ice action as well. Wimps, er, I mean “gentlemanly players” who sport visors face shields in real life now wear them in the game as well. After whistles, players skate with a more relaxed style that is very natural and true to life. They’ll also take advantage of these breaks in the action to inspect their stick blades, tap their shin pads, and even lean forward to catch their breath.
About the only thing that EA missed was the now traditional post-whistle scrum. Hughson is serviceable, and keeps up with the play very well, but Reaugh becomes annoying by the second faceoff. We might be told, for example, Doug Weight’s career points in one break, and the Oilers’ record on Saturday nights last year in another.
The above features are available in both 3D and unaccelerated modes, although there is a certain understandable flatness to the 2D. The 2D version of the game also seems slower and definitely has a different pace to it than the 3Dfx one.
Although having a Voodoo card is not an NHL 98 requirement, you’d have to be a fool to believe that EA Canada didn’t intend for the game to be played this way. Thankfully, it doesn’t. The feel of playing hockey is back. And actually, it may not just be back, it may be the best ever. I would even rate NHL 98 higher than the venerable Wayne Gretzky Hockey , simply because it gives you the rush of stepping on to the ice better than WGH ‘s press-box view ever could.
First of all, the NHL series finally supports gamepads with more than two buttons. Four buttons are the minimum now, and those blessed with Sidewinder pads or Gravis Grips can configure their ‘extra’ buttons.
The added features take some getting used to at first, but very soon become old hat. Secondly, the gameplay problems with NHL 97 have pretty much all been fixed. No more defenseman positioning themselves outside the line on power plays.
No more auto-goalies only. No more lack of a save game feature. And most importantly, no more ‘deke’ move that allowed you to light the lamp 15 or 20 times a game. All of these rather embarrassing problems have been rectified with NHL Now, you can not only set up a proper power play or penalty kill, you can specify what type you want. In fact, you can change all of your offensive and defensive plays thanks to the new Strategies feature.
Want an all-out aggressive forecheck? Prefer caution? You can also change your positioning to reflect the type of offensive and defensive pressure you want to use. Same goes for defense, where you can have your blue-liners pressure your opponents and play ‘Man-to-Man’, or sit back a little and shift into zone coverage. The neatest thing about all of these features is that they really work.
The computer AI has improved a great deal, and changing your coaching strategies has a major affect on gameplay. EA has also made sure that each team’s default strategies reflect the real NHL. In the same way, the speedy Edmonton Oilers play the exact opposite, relying on a quick forecheck to generate offense and a gambling defensive corps.
This also works with powerplay setup and kill strategies, with teams like Detroit playing an aggressive large box, while Pittsburgh and other clubs play the passive small box or diamond. Players are generally a lot smarter in reacting to situations as well. Defensive coverage is a lot more aggressive than before. Breakaways, both yours and the computer’s, are few and far between now. Forwards will also come back and cover if a defenseman gets caught deep. Goalies now come out and play the puck in very smart fashion.
In a recent game against the Oilers, Curtis Joseph even left the crease to freeze the puck against the back of the net during a scramble! One problem with gameplay that must be mentioned is the number of shots per game.
If you want to, you can run your total up to around or more in minute period games. In a recent game as New Jersey, with all the strategy options toggled to full, I shot as often as possible and managed to outshoot Edmonton The goalies are awfully good, though, and the game ended in a tie. Major problem? For some, sure. People have been complaining about this little ‘feature’ in the NHL series since But it doesn’t really bother me, because I found that you really have to push it to crank the shots up so high.
By ‘pushing it’, I mean shooting from everywhere, all the time. And if you’ve ever watched an NHL game – or any hockey game for that matter – players don’t do that in real life. They work the puck into the offensive zone and generally don’t shoot until they’re in good position for a scoring attempt.
So instead of collecting plus low-percentage shots a game, teams average around 30 higher-percentage ones. In NHL 98 , if you want to play this way you can. Thinking strategically, only shooting when I got into good shooting position, I average anywhere from shots a game, with the computer hovering around the same. I’ve even been outshot a few times by the faster teams like the Oilers and Avs.
This is very acceptable to me in terms of realism. It’s also interesting to note that scores don’t change with fewer shots on goal. Whether I’d shoot 80 times or 30, only the ‘good’ chances touched the twine. Aside from this, there are two fairly major flaws. The biggest involves the just praised computer goalie, which often comes out and plays the puck on icings. It keeps the play moving, but cheats the PC of feet of ice and chances to score.
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