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Little big adventure pc game free download
From the shores of la belle France comes the unusually named Little Big Adventure. But don’t be put off by the title – this is not a “Jackanory” edutainment product or a Pee Wee Herman jaunt characterised by mechanical toys and a String of underage boys.
And it’s on CD. Generally, we know what to expect from most cd games these days: a souped-up intro, some tantalising graphics and a smattering of finely tuned sound effects and speech – all of them aspiring to the “wow! Most of the time they make the grade, until you realise that somehow something seems to be missing The game. Where is it?
Has it nodded off as a bored response to your continual “Ooohs! Or has it just gone round the pub. The fact is it hasn’t scarpered anywhere because it was never there in the first place. You violently eject it from the cd drive and vow never to fall p’rey to the wonders of cd-rom again.
Then you’ll be super-glueing the damn thing into your drive so as not to have to share it. If you hadn’t already guessed by now, this is an adventure title alright and it’s BIG. The action takes place over 12 mammoth chapters which house 40 different worlds. And each world is massive. So what’s the story? Set in a futuristic age. LBA tells the tale of Twinsen, a member of the Quetch race.
Only two other races inhabit the planet Twinson: the Grobos, which are like highly evolved elephants, and the Rabibunnies, essentially a breed of intelligent, streetwise rabbits. As a Quetch, Twinsen is the nearest thing to a human in the game, although his beautiful, ovoid face looks like it’s been finely chiselled from a sideboard. For some inexplicable reason all three races managed to live in peace and harmony until the heinous Dr Funfrock reared his ugly head.
Okay, so it’s another ridiculous name, but 1 refuse to enter into a lengthy discourse about whether “weirdness” is a French national trait. Who knows he may even be into plunging party dresses, but one thing’s for sure, Funfrock’s been bad news since the word go.
He seized power, created a police state and forced the inhabitants to relocate to the southern hemisphere of the planet. You play Twinsen, the only Quetch who can save the earth from Funfrock’s dastardly plans. At the start of the game Twinsen has already upset the status quo by daring to speak of the Legend of Sendell. Funfrock has a big problem with this Sendell geezer, though it’s not made clear why at this point – his real name’s probably Dullpants or something.
Suffice to say that all citizens know their place and live by the rule “never say Sendell”. So what’s happened to Twinsen? Captured for his criminal behaviour, he’s been banged up in a high security jail on Citadel Island. This is where the game opens after the obligatory, and admittedly, swoon-worthy intro featuring the brilliant dino-fly and your first task is to get Twin-sen out and back to his home and loved one, Zoe.
Once reunited, and be warned you’ll probably blub during this beautiful moment, Twinsen warns Zoe of Funfrock’s evil frolics in the northern hemisphere Cue entrance of a lumbering grobo brute who grabs Zoe as you flee for your life. It’s now that Twinsen’s quest becomes double-edged, for he must rescue the lovely Zoe as well as thwart that good-for-nothing, gown-loving doc. Controlling Twinsen is a breeze as the interface couldn’t be easier.
Basically you use the arrow keys for direction commands – forward, backwards, left and right – and the space bar to effect a particular action. But one of the most novel features of this adventure is the fact that you can change your mood – and have violent mood swings without a drop of alcohol passing your lips. Twinsen can be normal, athletic, aggressive or discreet – all at the touch of a button. For example, if you want Twinsen to smack the Funfrock filth in the mouth, you have to make sure you’re in aggressive mode and then hold down the space bar.
This is a particularly smart addition to the adventure genre, as part of the fun is working out which mood you should use to approach a given situation. Some are downright obvious, such as athletic mode to jump across a gap, or normal mode when you want to talk to someone.
Others require a bit more thought. Take if you need to get past a guard, for instance, do you tune into athletic mode and bolt past him at a rate of knots, do you cunningly select discreet mode hoping to slip by unnoticed, or do you opt for being aggressive and punch him in the gob?
Often it’s just a case of trial and error, and usually it’s a combination of modes, so you have to be pretty nifty at the old key-changing routines. As you’d expect, along the way you pick up various objects and power-ups to aid you in your quest.
Fortunately, there’s no annoying on-screen inventory cluttering up the graphics – again it can be accessed simply, this time by pressing “Shift”. This calls up a grid-like table into which anything you happen to pick up is neatly slotted. To use a particular object you either call up the inventory, go to the item you need, and press Return, or even better, you’ve managed to memorise its specific key command from the text below the grid.
Inventory items take the form of things like a holomap, identity passes, ferry tickets and the indispensable magic ball your principal weapon in the game until you swipe something far more destructive from your evil nemesis.
Any extra lives or hearts, money, keys or magic points are displayed on the different moods screen. Using these is automatic, there’s no faffing around: if you come to a locked door and you happen to have a key, the game will call it up intuitively. Gathering objects or power-ups involves finding them first by standing in front of a desk, crate, or rubbish tip for example, and then pressing the space bar to see if it will release any goodies.
Communicating with other characters requires the same procedure. Merely walk up to the Babar look-alike, Quetch city gent, Rabibunnie femme fatale, or whoever else takes your fancy, and press the space bar. As you start talking to them, you’ll hear a varied cast of actors deliver the digitised speech, and the text will also appear at the bottom of the screen. Characters are good for gleaning information and will tip you off about your next best move.
Often you can extract more than one piece of info from the same character, if you approach them again. However, my one minor quibble is that unlike LucasArts adventures, Monkey Island II and Sam And Max, a character you’ve recently spoken to shows no visible signs of recognition: there’s none of the old “Oh it’s you again, I’ve already told you I know nothing about bush babies” type stuff. They just simply repeat the phrase they told you before, or if you’re lucky, a new one.
As I said, this is really a minor point since it’s probably taken ten squillion bytes to produce said multitude of voices, but when included, it’s a nice touch that makes you feel warm inside sort of. For I. BA Adeline has developed a sophisticated, multi-task life engine which allows a variety of different character responses to a given situation. Each character has been coded with a series of orders – some having priority over others – with the number of orders being virtually unrestricted.
This gives them the facility to adapt to any situation, and since their movements are controlled by “fuzzy logic”, it means that they will always change their route when they move between two different paths, adding a greater degree of realism. Needless to say the Wow Factor gets very boring when you’re sharing the game with friends. Yes, of course, you’ve noticed how Twinsen swivels a full degrees just like a real human being. But look at the way he’s tiptoeing around the place, it’s sooooo brilliant.
And gosh, the sound is just like being there, isn’t it? It’s incredible. Yes, yes, yes. I should know. I’m the one whose cat darted through the window at the sound of swishing waves. The graphics are amazing -just take a look at the screenshots. They’re ray-traced, 3D isometric beauties – all lavishly rendered in Super vga. The backgrounds and buildings boast lovingly textured surfaces and, as for the animation, it’s breath-taking. It really comes into its own during the cinematic level-linking sequences: the sight of a seasick Twinsen is just too moving for words.
The unusual graphic style is also sparklingly original: its curious blend of cartoony, bizarre characters interacting in familiar locations, such as prisons, taverns and libraries, is uncannily effective. Oh, and there’s also a handy zoom mode for those vital close-ups.
This magical graphic world is undeniably enhanced by the sound. There’s digitised speech for the characters: slow, cumbersome drawls for the Grobos, high-pitched garbling for the street-smart Rabibunnies.
Changing moods also affects the sound. Normal mode bears the sound of strutting footsteps, athletic mode comes complete ray-traced, 3D isometric beauties – all lavishly rendered in Super vga. Normal mode bears the sound of strutting footsteps, athletic mode comes complete with jogging noises and pants, aggressive mode packs in a lion’s share of grunting and the wonderful discreet mode is graced with the kind of tense, piano playing used to accompany silent films.
Funfrock’s clones and henchmen all have distinctive sounds, which help you work out when they’re lying in wait. Add to all this a haunting soundtrack and you’re left with a bewitching potpourri of CD effects. Well, yes it is weird in that inimitable Gallic way. But it’s appealingly weird flowers squeal when you tread on them, Zoe giggles in true starlet fashion, and never wastes an opportunity to give Twinsen a drawn out smacker on the chops – that sort of thing.
As for humour, it’s not openly comic in the same manner as, say, a LucasArts adventure. The dialogue isn’t loaded with wisecracks and it didn’t make me laugh out load. Yet LBA has an innate sweetness that is both charmingly warm and funny – and this has much to do with the game’s many quirky features.
The gameplay itself has weird twists too, with the non-linear element being a massive plus point. Often there are various ways of tackling the same predicament, and this places LBA high in the longevity stakes. It’s basically a brilliant blend of arcade and adventure action a sort of pc Zelda peppered with a savoury amount of brain-blending puzzles; challenging while never quite allowing you to get stuck and throw in the towel. Another plus point are the four wonderful vehicle simulators in the game, such as the snowboard and dino-fly, which add an extra dimension to the gameplay.
Sometimes it takes a while to get beyond a certain stage without being killed, but the game automatically saves positions for you, allowing for a certain amount of risk-taking. In short, Anglo-French relations will never be the same after this game. Anyone fearing a Channel Tunnel invasion will be instantly appeased. Forget rabies and Vanessa Paradis, if this sort of quality cd software is coming over in droves, let’s annex ourselves to France.
Moon-like woodentop faces, tufted hairdos and play-doh bodies characterise the Quetch race.
Little Big Adventure Enhanced Edition Free Download « IGGGAMES
Add your vote. Little Big Adventure is, as the name suggests, an adventure game that was developed by Adeline Software and published by Electronic Arts in Europe but was released by Activision under a different name in North America and Asia. Whatever you call it, the game is the same and got multiple ports and remasters for several platforms up to Playing as Twinsen, whose world has now become a totalitarian nightmare, you find yourself in prison due to your clairvoyant dreams.
Now Twinsen must make a jailbreak and follow his prophetic dreams to save his world. Little Big Adventure is an adventure game at its core and uses the tried and true speaking with folks and finding objects to help you progress method.
Please, register or log in to rate this game! Download Check availability Play online in your browser. Review Comments 0 Screenshots 6 User reviews 0 Extras 0. Game review No review yet. Comments There are no comments yet. User reviews There are no reviews yet, be the first to review this game! Thank you very much! Our friends AbandonwareRing. It is the full version of the game.
You must install the game yourself. You need these programs for the game to run. Always disable your anti virus before extracting the game to prevent it from deleting the crack files. If you need additional help, click here. However, a sudden storm covers Citadel Island, announcing a new threat.
[Little big adventure pc game free download
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Little big adventure pc game free download.Little Big Adventure Download (1994 Adventure Game)
Steam Achievements: try to unlock them all! Controller support and input remapping: play the game with the controller of your choice and remap the input to your little big adventure pc game free download. Steam Cloud Saving. Language selection. Windowed Support.
You play as Twinsen, a young Quetch living on Citadel Island on a planet that orbits between two suns:. The dictator Dr. Little big adventure pc game free download uses cloning technology and teleportation to control the planet and its population. Twinsen is been having strange dreams in which the planet is about to be destroyed! Join the Rebellion against the evil dictator FunFrock and his Clone army. Learn about your ancestors and gain magical powers.
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