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You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Digimon V-Pet fangame for PC alpha. Thread starter theundersigned Start date Sep 9, Tags computer digimon fan pet simulator.
Status Not open for further replies. Show User Social Media. Hide User Social Media. Joined Sep 9, Messages Last edited: Apr 25, Superfriedpancake Ain’t got no mojo Joined Oct 28, Messages 2. Okay so I really like the concept of this but if the baby stage is the most obedient then I’d hate to see what the other stages are like because they say no to just about everything right off the bat.
In fact, I started a game where the baby stage just kept saying no so I just made a new save instead. It’s pretty vague at that too. So it ends up with my digimon more frustrated than anything and me being unable to turn the mood around.
It’s actually extremely annoying. Even the friend I showed this to has been quite annoyed by that feature as well. Honestly if there’s any feature I could do without this one would have to be the one. That or it seriously needs extreme adjustments. It’s the only awful part of this game in my opinion. I just can’t stay to invested for too long and it’s truly a shame because it’s clear you’ve put a lot of work into it and I really want to enjoy it but as it stands I can’t say that I am going to.
I really, really hope this gets adjusted. I really want to enjoy this game. JonicOokami7 Red shirt. I’m having the same problem as the above poster. I love the idea of this and have wanted a chance to experience the Digimon Virtual Pet for a long time and by jove i would love to see this thing get a lot more love and popularity. I felt that this is very important to relay to you in order to improve this love crafted concept.
Also: Maybe they App still updating whilst accounting with the internal clock whilst off might be a bad idea considering that there is no way guarantiing weather the user would be at the computer all times.
Perhaps on a phone port it would work but on a PC itself it might not be a good idea. Last edited: Oct 29, Thank you both for the feedback! I’ve known for awhile now that the numbers are probably off, but I was waiting for specific feedback before I made any adjustments.
I deliberately overtuned things to start with, developing everything more on the difficult side so that I could scale things back later after getting some feedback. I hope to make things easy enough to be enjoyable, but not so easy that the feature is rendered pointless.
I want to make a vpet that places more emphasis on simulation, and real pets won’t always agree with what you tell them. The issue here is going to be how to strike the right balance between realism and fun. Please let me know if you have any ideas as to how to make this clearer. Currently, the vpet can refuse food, treatment, training, and battles.
All refusal first and foremost depends on how obedient the Digimon is, but this chance can be modified based on mood, enthusiasm, disposition, and hunger as well. For food and training, your Digimon is less likely to refuse its favorite. The chance of refusing food is further modified by whether the Digimon’s hunger hearts are full. If the Digimon has greater than 4 hunger, the likelihood of it refusing more food increases. The chance of refusing training is modified by how much the Digimon has trained recently, tracked by its enthusiasm variable.
The lower the enthusiasm, the more likely the Digimon will refuse training. Over time, this value increases until it reaches the max 10, but it can also increase by feeding it fish. The only way in-game to see the enthusiasm variable is by monitoring the Digimon’s on-screen movement and guestimating its value.
For both training and feeding, the idea was to go through some brief trial and error to determine what your Digimon prefers and then stick with that until its obedience is high enough to do something different. This is the main purpose of the baby stage: to become familiar with the Digimon’s tastes. Over the course of my personal testing, I’ve tweaked the numbers to make hunger, enthusiasm, and mood more impactful. The result was surprisingly significant, so I can try tweaking these numbers more to make caring for the Digimon easier.
To have a better idea of what I need to change, however, I need a better idea of how you’ve been raising the Digimon. To tweak these penalties and to have a better idea of how the game “feels” to play, I need a bit more information. Does it feel responsive enough to its favorites? How impactful does it seem its mood and enthusiasm have been? How much are you feeding it? How much are you training it? How much training are you doing in a row?
What’s the oldest your Digimon has become in terms of its lapsed life on the debug menu? To give you an idea of what to expect later in-game, this is a photo of the two Digimon I’ve been raising for the last couple days The one on the right is on its second egg :. JonicOokami7 said:. PS: How do you make your Digimon lose weight? Click to expand Last edited: Oct 30, JustInuYasha Ain’t got no mojo Joined Dec 3, Messages 1.
I’ve been playing this for a few days now. This is a new account I made here and I’ve never followed any of this guy’s work before but I’ve been in constant communication with him since I saw his post on reddit the day he posted this guide.
I was shocked at how much work and detail has gone into this project and it just appeared out of nowhere. I’ve enjoyed it so far, I’ve reported a small number of bugs and issues that have already been addressed. The creator has quite a nice vision for this game and I’m very enthusiastic to find a way to help him finish development and push this into the App world and onto android devices. I’m looking to help him start spreading the word about his app and get more fans interested.
Also, I know this guy seems sketchy coming out of nowhere on the forums and mediums he’s using but I vouch that this app is legit. It feels like a fully functional virtual pet with lots of evolution paths. Maybe we can all get a friend or two to try raising a few digimon, then listen to their complaints and list them out here so the Dev can address them.
Thanks for reading. Last edited: Dec 9, I’m gonna be completely honest here. I stopped playing very soon after I started. I can understand you wanting to put some difficulty in the game somehow. But whenever my friend and I did training would refuse training of any kind after doing it the first time.
So I’m gonna be honest here and say that this is exactly what you don’t want to do to a new player who is trying to learn the mechanics of a game. I can’t easily learn how to do the training sessions properly if it keeps refusing me all the time.
This in turn makes it frustrating and also unplayable. You can go over the mechanics or your reasoning but you don;t want to introduce that level of difficulty right away with anything.
You’ve gotta ease into it. Even so I’m unsure if I want to pick it up again even if it gets properly addressed. I just don’t really like the idea of an adult refusing me all the time. Maybe its the high number of times the baby stage just refused anything I tried doing that put me off so badly.
Maybe I’ll give it another go if you’ve updated it since the last time. I appreciate the time you’ve put into this, no matter how little.
DIGIMON ReArise – Get This Gacha Game for Desktop Now – Description
Feed them, fluffy them, clean them and love them. As much as you can, with all your heart! Remember those days in which the most fan you could have was to take care of your own Tamagotchi? Of course you do. Nothing like long hours together, playing and taking care of each other. Well, if you miss those times, you better start celebrating right now, as we have some incredible news to give you: they are back!
Play two different modes in a fully colored screen and add your Tamagotchis to your own Gallery collection! Take pictures of them, choose different backgrounds and even shells to create a whole scenario to be proud about. After all, it is your son we are talking about here. Parenting is no easy thing, so get ready and give all the ways for your beloved children to grow as responsible grown-ups… Well, dinosaurs. Replicate what you are doing on the main instance on all other instances.
Level up faster, play more. Keep your PC running smoothly even with multiple instances. Customize in-game FPS for an incredibly seamless gaming performance.
Complete Google sign-in if you skipped step 2 to install Tamagotchi Classic – Gen1. In need of some help to raise your gameplay and talent the proper way? We are here to help you with that! If you trust us in this task, we are willing to take your entire abilities to a whole new ground, by adding amazing features and advantages to your experience.
Download Tamagotchi Classic — Gen1 on Windows 7, 8, 10 with BlueStacks and raise your tiny creature with the most powerful gaming engine ever developed, which means you will have the ways to do some real good job at educating your Tamagotchi. Customize your controls with the Keymapping tool, create shortcuts with the Combo Key macro feature and even get incredible gamer items as reward, simply by collecting the BlueStacks Points and exchanging them for anything at the store.
Plus, with the new and improved BlueStacks 4 you can even open different apps at the same time, or even raise more than one Tamagotchi at a time. With BlueStacks 5, you can get started on a PC that fulfills the following requirements. Up to date graphics drivers from Microsoft or the chipset vendor. BlueStacks respects your privacy and is always safe and secure to use. It does not carry any malware, spyware, or any sort of additional software that could harm your PC. BlueStacks 4 is not available on Windows XP.
You must have Windows 7 or higher. Windows 10 is recommended. Game Features Game controls. Your browser does not support the video tag. Automate the predictable in Tamagotchi Classic – Gen1 and transform your gameplay with Macros. Multi Instance. Play Tamagotchi Classic – Gen1 on one window. And chat with your friend on the other.
And start creating fresh instances or clone an existing one. Write and run a set of commands to automate repeated tasks. Trigger the command by assigning it to any key. Repeated Tap. Now you do not have to press the same key repeatedly to initiate an action.
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Finally, a successful tamagotchi simulator has been created for the PC. Interact digimon tamagotchi pc download your pet by feeding it, training it and battling friends. Although, be careful because too many care mistakes can cause your digimon to die.
These pets are capable of evolution and the above interactions affect this. The newer version of this has been developed by a team of amateur software designers and serves as an improvement to the tamagotchi in which it simulates.
This is evident through an addition of downlozd, music,a larger amount of tamagotcui exercises,an improved battle system and a greater digimon tamagotchi pc download of digimon and evolution options. The most impressive function of DMPC is its battle function. The DMPC team have enabled gamers to battle their digimon online with other people through the addition of an online server.
In this instance, players have two options; they digimon tamagotchi pc download either trade codes with friends and battle them or alternatively connect to dogimon server without a code and battle someone at random.
This battle system is highly effective as it enhances competitiveness amongst gamers. This is accomplished through the way in which they can compare the strength of their digimon with others and can raise them accordingly. Strikingly, this software runs as an application and as a result, it digimon tamagotchi pc download be placed on top of another program. The tamagotchi can also be dragged to any part of the screen and this prevents it from blocking the visibility of another program.
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